I decided to learn more about production modeling as I could have used this knowledge in my last Unreal Modular Environments course. Thus, I am currently taking CGMA’s Introduction to Production Modeling course using Maya.
Here is a course description:
“The aim of this course is to expose you to all of the things that you’ll need in order to be successful in a professional work environment as a 3D modeler. During this class, you'll learn how to streamline yourself to be a fast, efficient, and effective 3D artist. One of the core issues that junior artists face when working at a large company is learning how to acclimate to the studio environment. This course will teach you what the expectations are for production modeling and what it’s like to work on a production team.
“You will be creating models that are production friendly using the tools, techniques, and practices that are taught throughout the course. These apply to the game, film, and animation industries. You will create props from provided concept art, and at the end of the class you will assemble them into a scene--creating a vignette you can show in your portfolio or your demo reel.”